Learn by breaking things
Terminal Zero
An educational hacking game built around curiosity, systems thinking, and the thrill of finding a way in.
We build playful, useful software for curious people—games, creative tools, and experiments that refuse to feel generic.
See what’s cooking ↓Inside the house
Learn by breaking things
An educational hacking game built around curiosity, systems thinking, and the thrill of finding a way in.
Claim the unknown
A web-based space strategy game about expansion, conquest, and the choices that shape an empire.
Keep reviews moving
A Slack and GitHub companion that reminds the right reviewers at the right moment—without becoming another source of noise.
Power has consequences
A political strategy game exploring persuasion, control, and the uneasy decisions that follow when you hold the reins.
The house rule
Guajillo House of Software is an independent studio for ideas that deserve their own world. Some become games. Some become tools. All of them begin with a sharp problem, a point of view, and the belief that software can have a pulse.
We work in the open where we can, iterate close to the people who use what we build, and let every project develop a voice of its own.
One company site. Four distinct products. Each will eventually live at its own subdomain—connected by the same standard of craft.
No empty launch dates. Just honest signals from the workbench.
Core loops, systems, and story foundations for Terminal Zero, Astral Dominion, and The Dictator Game.
Review Relay is being hardened around real Slack workspaces, GitHub teams, and healthy reminder rhythms.
Each project graduates to its own subdomain, with this house remaining the map for everything we make.